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How To Play Mahjong Setup, Play, and Scoring VideoHow to play Mahjong - Step by Step Tutorial for Beginners
The rest of the tiles can stay in the wall formation in the center of the table and players can draw from the wall or from the discard pile as you play.
That player will get 14 tiles total while the rest of the players get Part 3 of Draw and then discard a tile. Start your turn by either drawing a tile from the wall or from the discard pile unless it is empty.
After you draw your tile, discard a tile by placing it face up in the center of the table. Create melds. Each of these melds is a different combination of tiles that you can make.
If you play melds during the game, you will earn a certain amount of points for each different type of combination.
As long as you have the correct number and type of melds for a Mah Jongg, then the round is over. Settle the scores. After someone has won the round, you will need to calculate the scores for each player.
There are several different ways to score in Mah Jongg, but to keep things simple, you can assign points based on the following guidelines.
Keep playing until you have played 16 rounds. After you have finished 16 rounds, add up the scores for each player to determine the winner.
The honor tiles are divided between dragons red, green and white and winds east, south, west and north while the optional bonus tiles flowers and seasons are used mainly for the purposes of scoring and gambling.
A mahjong set will also include a number of dice with which players determine who is to deal and where the dealing is to begin and a marker to show who is dealing and which round is being played.
Some sets may also include counters to help with scoring and racks into which players may place their tiles so they remain hidden from the other players.
The dealer is assigned the position of East wind and play proceeds in a counter-clockwise motion to the other players, each of whom is assigned the wind respective to their position in regard to the dealer.
Players then sit according to their tile and sit clockwise in the order north, west, south, east. East starts as the dealer. Modern players may simply roll the dice to determine the dealer.
All tiles are shuffled together, and the players build a wall of 34 face-down tiles in front of themselves, 17 tiles long and two tiles high. The result should be a large square wall of tiles in the center of the table.
The dealer rolls the dice and counts that many tiles from the right edge of their wall, and separates the wall at that point to begin dealing tiles from the left of that spot and going clockwise.
Each player receives 13 tiles, with the dealer starting with an extra 14th tile. This solitaire matching game is also known as Taipei Mahjong, Shanghai Mah-Jong, Chinese Mahjong, Shisen-Sho, Kyodai, but all with the classic gameplay where you match same pairs of free Mahjong tiles.
In the solitaire version, your main objective is to remove every tile by matching pairs of identical Mahjong tiles.
The tiles are placed in special four-layer pattern with their faces upwards. This rule is a variant, and it's typically only used in the American version.
It's divided into 3 parts. You must do the Charleston the first time. All you do is take 3 tiles from your hand that you want to discard and pass them to the right, called the first pass.
Then you do the same with the person across from you second pass and then for the person to your left third pass.
If everyone agrees, you can do the whole process a second time, but if 1 person says "no," you don't. Make sure you still pass 3, making up the extra from your hand.
You can also do a courtesy pass at the end, where the players across from each agree to exchange tiles. This is optional, and both players must agree on the pass, stating how many tiles they want to exchange.
Whichever number is lower is the one used. Part 3 of Let the South Wind draw and discard a tile to start the round. The South Wind can pick up a tile and look it.
If they want to keep it, they must discard a tile from their hand. Otherwise, they can discard the one they picked up.
When picking up a tile from the wall, you continue from the point where you stopped when the tiles were dealt and keep moving in the same direction; if you have a pile, just take any tile from the pile.
You're trying to form melds, which includes 3-of-a-kind, 4-of-a-kind, and straights. If you used the wall method of dealing tiles, then the East has 14 tiles.
In that case, the East Wind can discard a tile to start the game, which anyone can claim. Allow the South Wind to discard the tile and say the name.
Every time you pick up a tile, either one a person has discarded or one from the draw pile, you must discard a tile from your hand.
Place the tile on the table, and then say the name of the tile so that others can claim it. You can line them up if you wish.
Claim a tile as it's discarded if it fits one of your melds. If the tile completes a pong, meaning you already have the other 2 tiles in your hand, you can say "pong" and claim the discarded tile.
Similarly, you can claim the tile if it completes a kong or chow in your hand, and you say it aloud when you claim it. Then, you must show the meld and put it on the table to prove it.
You can play a whole game without showing any melds from your hand, which is called "concealed melds," but you can't claim any discarded tiles.
Not showing melds gives you extra points. Melds laid on the table are called "exposed melds. Pick up a tile from the draw pile to play if you don't want a discarded tile.
Once you rack a tile, no one can claim the previously discarded tile. In that case, you need to put the tile you picked up back where it came from.
Reverse the directions of the passing first passing left, then across, then to the right. A player may agree with another to exchange up to 3 tiles.
Jokers cannot be passed at this time. The objective of the game is to be the first player to construct a hand that matches one on the score card.
Players attempt to improve their hands. The next player starts their turn by drawing a tile from the wall. The tile is drawn from the spot where the broken wall was left off.
Start by drawing the top tile, then the bottom tile if the wall is no longer two tiles high. After, players can choose to discard the drawn tile or keep it in hand and discard another tile.
Discarded tiles are announced and put face-up in the center of the table. Kep in mind that when you discard tiles, since all other players are aware of what they are, they can deduce what hand you are trying to make.
All you need to play this game is a Mahjong set consisting of tiles, a pair of dice, and a Mahjong Table.
In general, it is a is a 4-player game, though different player counts are possible. This guide focuses on the 4-player mode, though for lower player counts, the same steps apply.
Traditional Mahjong tiles are split across multiple types, and depending on set type, may include certain optional tiles. The tiles and their original Chinese names are shown below:.
Suited tiles have a corresponding rank and suit, and are named with the format of rank followed by suit. The numerals and the translation are shown below:.
The Flower and Season tiles are optional, and they do not have duplicates, meaning there are only 8 throughout the entire set.
In certain variations of classic Mahjong, these tiles are used as tokens offering bonuses to players who draw them. For the purposes of this guide, Optional Tiles will be omitted unless discussing variants involving them.
Each player chooses a side of the table to sit on. The game of Mahjong begins with the shuffling of tiles. All tiles are to be face-down at this stage.
After shuffling, the tiles are arranged in walls that are 17 tiles wide and 2 tiles high. Each player moves a wall to their front, forming a square at the middle of the board.
The dealer is the player who goes first. To decide the dealer, two die are thrown, and the player with the higher value will be the dealer, or the East Wind as commonly referred to.
Since turn order follows anticlockwise, following players are assigned the South, West and North Winds respectively. Drawing begins from the wall in front of the East Wind player.
Each player the draws tiles to form their hands, beginning with the East Wind player. Each player draws a total of 13 tiles, and each variant of Classic Mahjong has different draw rules.